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Convenient plotholes that make no sense here and there.
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The whole anime is a fantasy of a conspiracy theorist. With the exception of an "evil villain of villainess" (that for some unknown reason the protagonist couldn't fight 3v1), who got axed off-screen by a yeti, noone ends up getting hurt. Horror? Like someone dying, bleeding out, getting decapitated, etc etc? Horror news is 100% kid-friendly through and through, and in all honesty that pisses me off. An anime that has "fear/horror" in its name. Do I even need to describe on how many levels this is stupid and basically the fantasy of a loser? Not to mention that the protagonist befriends a hot alien chick (hahahahahahahahahahah. My favorite (read "worst") part is by the final episodes, when supposedly aliens are rumored exist and the PHYSICS PROFESSOR takes the class on a night-trip so they can VIEW UFOS.
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and by the end of the series he's even somewhat popular around school (yeah, keep dreaming morons). The society around him is overly accepting of the bullcrap he's coming up with. The real problem with the anime though is that NOONE IS MAKING FUN OF HIM. Kigata is usually the said conspiracy theorist, often turning with the "I told you so." look at the end of each episode to the viewer and explaining how the supernatural was hiding beside us all along. Have you ever met a conspiracy theorist? You know, someone who fanatically believes in supernatural phenomena or government secrets and is desperately trying to convince you about them? Well, the general tone of the anime is "You were right conspiracy theorist! We showed them! Good job!". But enough about the art, lets get to the real problem of this piece of crap. "Well, both Yami Shibai and Kagewani used paper puppets art, and they turned out alright." Yes dearest, but they were both aesthetically pleasing, I assure you that is NOT the case here. No, this is not some subtle advertising, the art style is IDENTICAL. I mean, if I didn't know any better (and I don't), I'd say they made the art exclusively with Manga Maker Comipo.
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Actually a simple parenthesis mention isn't enough here. Each episode is pretty much standalone or in chain with another 2 at most, following individual stories that the protagonist is somewhat part of (like kagewani only with much more awful art). Each time this newspaper is delivered however, he loses a portion of his life that for some bizarre reason hasn't even come close to killing him by the 16th episode where the anime ends. A newspaper is delivered to him every night that prophecises events of the next day (at the start it was "disasters" but by the 6th episode it was pretty much randomĮvents).
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The protagonist, Kigata is a 13-14 year old kid, that suddenly one day gets cursed. I will often say that an anime is made BY losers (for example Ninja Slayer), or will say that its fanbase is composed of losers (say One Piece), but it is indeed quite rare to find an anime that was exclusively created to please LOSERS. We discuss fluid particle integration, caching, rendering and compositing.Ĭlass 9: Finish practical high resolution simulation with fluids and particles.Ĭlass 10: We build stylized fluids/particles and show step by step practical approach and implementation.You know, it's not often that I say an anime is MADE for LOSERS. We set up the scene and build particles simulations. We discuss custom tool writing with Python and PyQt.Ĭlass 7: Continuing the exercise of custom tool writing, writing up a GUI for the tool to be used within Maya.Ĭlass 8: Practical high resolution simulation with fluids and particles.
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We look at practical code writing.Ĭlass 6: Practical implementation of Python programming in production. We work with Mel and/or Python and introduce the basic programming concepts. Finally, we well render the fluids.Ĭlass 4: In this class we finish up our fluid project from class 3.Ĭlass 5: Python Writing in Maya. We look at caching particles and fluids and work with retiming the cache. We use fields to control a fluid simulation. We discuss external fields and understand the dynamic fields and their differences when used with Fluids. Then we set the particles as fluid density and velocity emitters and control a fluid simulation driven with particles.Ĭlass 3: In class 3 we fine tune our Fluid dynamics. Work with conditional Per-Particle Expressions and Parameter Reference Per-Particle Expressions. We set custom per-particle attributes to drive fluid dynamics. Then we explore particles: per-object vs per-particle and particle-velocity, per-particle. We understand fluids: voxels, density, velocity, temperature, fuel. We look at Maya Particle Dynamics, Maya Fluids Dynamics and Maya Particle-Fluids Integration.Ĭlass 2: In this class, we discuss Fluid/Particle Density and Velocity emission. Class 1: Introduction and course overview.